Secondnights Blogs
Amadeus - A Machinima by SpyvSpy Productions
First of all, thank you so much for Tim Hatcher and Dan Burkharth voice acting, so as Brad Reason for help on technical arrangements, they did a great work.
To find this passage was a joy, rebuild on Second life even more.
(script not shown on the Amadeus Movie)
"Mozart is in a circle of respected composers explaining why he should be able to perform a vulger opera."
It is said that Mozart began having problems with his reputation from this opera that satirized certain customs of the nobility. Wolfgang Amadeus Mozart it is pure genius. This story it is only fiction about how Mozart really were.
The original scene happens on Schönbrunn Palace (imperial summer residence in Vienna, Austria.). As far Emperor Leopold I gave his architect Johann Bernhard Fischer von Erlach the order to design a new palace. Johann contemporary ideals tryed to top its role model Versailles. So as a producer (me) and since I dint found any Schönbrun Palace in-world, I thought the best approach it were the Versailles Palace.
By Peter Shaffer adapted to Second life by spyvpyaeon.
Salieri struggles with the fact that he himself is rather mediocre, despite his desire to glorify God (though he did not recognize this mediocrity before he met Mozart), while Mozart is a genius while acknowledging no God other than his own desires. In the Peter Shaffer story (inspiration for the Amadeus movie).
Mozart arrives in Vienna with his patron, Count Hieronymus von Colloredo, archbishop of Salzburg. While Mozart Salieri secretly observes, the palace of the archbishop, without being presented to it, and one person perceives as irreverent and lascivious, while recognizing the immense talent of his works. In 1781, when Mozart is presented to the emperor, the young composer Salieri presents a "March of Welcome" he had some work to finish, this same meeting, Mozart shows for the first time his traditional childhood laughter, which is heard the rest of the movie. After hearing the motion only once, Mozart spontaneously "improvise" with the piece, without much effort, and turns the "game" of Salieri in the melody of the aria "Non più andra" from his opera The Marriage of Figaro.Mozart is in a circle of respected composers explaining why he should be able to perform a vulger opera.
Some fine research into Mozart's annoying personality doesn't really make up for the fact that the entire premise of this short of the original movie (that dont show this part) that Salieri loathed Mozart and plotted his demise is probably not true.
What about Mozart's monologue to the Chamberlain, Prefect and Salieri?
Filmed on Chateau de Versailles - Parterre d'Eau 1773 - Chateau de Versailles:
http://slurl.com/secondlife/Chateau%20de%20Versailles/125/125/28
Forum session - Machinima Weekly Review and Techniques.
Second life location Portucalis - Academia.
All this while I am organizing the Machinima Weekly Review event and the Machinima Techniques, 2 events in one where we plan to "travel into weekly machinima release", some positive and constructive talk, Machinima screening, Machinima techniques, goods and bads, commercial use, LL policy etc. Everything we can cover during 1 hour of event. ( this event will be defined soon ). What I can say from now is that we have at least 2 machinimators (it might be possible to make Draxtor join this, awesome no?) making the reviews followed by 2 academic teachers (University of Aveiro).
Stay tune, event might start this weekend, I will keep you posted, for sure.
MMIF'10 - Short review & preview
International festival was extremely beyond my expectations(well not only mine). Although not present in the previous edition of Mmif'09, this issue did not amazed me by the quality of the exhibited works but the diversity of Machinimas shown. We saw works done in Second life (of course), iClone, Moviestorm, The movie, etc, a unique combination where each producer had also the time for Q & A ( interesting no?). An event with a amazing magnetude, so high, spread among the four SIMS there was something like a 350 avatars (yes a brutal lag: D), in a 7 hours event (?), let me say "Brutal!".
Everything went as planned except for the fact that there was an "accident in Amsterdam" I understood that the subway very close to Amsterdam planetart (the real life place for the MMIF'10) had any problem, some people were not able to follow the event as originally planned (I assume that in one part of the event they could enter the MMIF2010 @ PLANETART, Amsterdam and at least see a part of the event). The event made a perfectly capable enforcement of the community (the event of the year) and from my part was very gratifying to see the movement that is already created, see also other stakeholders (Linden Labs and Real
Life), in what we call easily the new era of art in Machinima. Well, beyond my opinion expressed here you can see on twitter the whole wave of emphasis and ecstasy of the participants, members and visitors. In fact the energy f
elt yesterday made a positive wave on the producers and public, making a great feedback over the social network (twitt and FB), and reveals a new breath on the Machinima productions, (outstanding no?). So it's quiet easy to understand that this is the best achievement and in time (well we still have plenty of time until MMIF'11 19 Feb, already announced by MMIF), but this is not the only challenge, 2010 reserves a new way to look at Machinima Art & production and making a market filled with content creation and art. 
For those who saw the event you know well what I am talking about, for those who didn't I will leave the live streams provided by http://www.aviewtv.com/










MMIF Live now

MMIF 2010 ARTISTS: Gala Charron – Ogogoro - Lainy Voom – Draxtor Despres – Bryn Oh - Rohan Fermi – Toxic Menges – Tara Yeats – Phaylen Fairchild – Pooky Amsterdam & Russell (Rosco) Boyd – Poid Mahovlich – CodeWarrior Carling – Evie Fairchild – Graham Miami – Kronos Kirkorian – Osprey Therian – Chaffro Schoonmaker - SaveMe Oh - Dulci Parx – Chatnoir Studios – Paisley Beebe – Rysan Fall – Sol Bartz (phil Rice) – Rocksea Renegade – Cisko Vandeverre – Nitwacket (Pyewacket Bellman) – Chantal Harvey – Lowe Runo – Pia Klaar – Al Peretz – Halden Beaumont – Kolor Fall – Binary Quandry – spyVspy Aeon – Animatechnica – Miles Eleventhauer – Lizsolo Mathilde – Delgado Cinquetti – L1aura Loire – Iono Allen – Pyewacket Kazyanenko – Fort Knight – Luca Lisci – Larkworthy Antfarm – Beans Canning - Gtoon Jun – Tutsy Navarathna – Hadji Ling – Colemarie Soleil – Xineohp Guisse – Lorin Tone – Ian Friar – Suzy Yue – Claus Uriza / Emily Hifeng – Meta Lord, and others.
+ PLANETART, Wibautstraat 150 Amsterdam (NL) The virtual venue for MMIF 2010, designed and build by Pop Art Lab, is open now. 
Other references to Mamachinima festival:
* http://www.vizworld.com/2010/02/mamachinima-international-festival-life/
The Little Fisherman Story
).About this project
About Iara (from the Brazilian folklore)
, You must, like Odysseus clings to the harsh reality of the mast. Under the influence of Egypt, in which the soul of the deceased was represented in the form of a bird with a human head, the mermaid has become the symbolic representation of the soul of the deceased who failed in their destiny and become a vampire. - The word Iara Indian origins. "If there are aquatic beings that somehow may be responsible for the secular legends of the mermaid, the lovely woman-fish of the myths of many people, these are unquestionably the manatees, the representatives of the family of Manatees. This is because of vague resemblance between his body and female body in the chest area: as women, manatees have two pectoral breasts. This is the reason why these beings were called Sirenia, which is a mermaid. The legends are reported by sailors who faced the dugong" Staff
Narrative Machinima Challenge (announcement)

* Sorry some background sounds, could not hijack the SL sound so had to grab the sound system, while hearing and working at same time. I could not save all the live event, but you can get a good picture what we were talking about, beyond I told here
The Little Fisherman Tale Trailer - Iara

Some people say that storytelling is like tighten a screw. For me, a tale never loses in the telling. What I know is that every time I tell a tale I add a tail, always come up different. The tale I am about to tell is related to a fisherman. A fisherman called Carlos, who lived near a river at the west side.
MMIF MaMachinima International Festival (updating info)

God gave us Wings

Direct X 11 The revolution

Engineered for speed, the ATI Radeon™ HD 5970 delivers an unrivaled HD gaming experience so you can play the latest, most demanding HD titles like never before. Featuring full support for Microsoft DirectX® 11 and cutting-edge graphics, display and memory technologies, this next-generation powerhouse delivers unprecedented performance straight out of the box. Unlocked, this graphic card has massive headroom so you can take control and push your hardware to its full potential!In the long-awaited revolution, everything that DX10 promised but failed to comply, Microsoft finally has a "new" range of graphics cards. If you have experienced disappointments and broken promises to the launch of DX10, I totally understand the skepticism about this new release. Well at least that is what AMD and Microsoft tries to make us believe. In fact when the DX10 launch of many players and game publishers were taken to a delusion to expect Microsoft to "problem" called Windows XP has brought such a range of graphics cards. Whoever wanted to enjoy the benefits of DX10 would then install the new operating system (Vista) because the capabilities were beyond the expectations of the "XP"! But after several changes made in Vista, it was expected that DX10 would bring new and better performance, but the DX10 was only a very small development in DX9 (it could be said that DX10 would be a slightly improved DX9 ), but the DX10 with this result proved not to be good enough. For those who have no idea what is Direct X: In fact the DX11 brought what many still do not know well what is, Tesselation, which makes the difference. Techniques discussed for the geometry as Bumb mapping and parallax mapping, proved to be ineffective, causing as many problems as the inability to resolve them in full. In practice this both techniques consuming too many valuable processing resources, such as rendering dede shadows correct, entres other resources spent. Since the DX11 with Tesselation enables without torturing the pixels and textures, very simple, instead of programming the millions of triangles needed to simulate an object moved away from that task to the graphics card itself, which does so automatic, saving processing (GPU - graphics processing unit), this process has shown that it is practical and has been the commitment of the developers of graphics cards, after all we are in the era of 3D. 'To have an idea, a scene with Tesselation runs three times faster than the version mapped. Following these "new" steps, today I went to a shop and did a test on an 8 core with an ATI Radeon ™ HD 5970 - also known as the world's fastest graphics card. I've been watching some performances in "Lord of the Rings Online" has supported DX11 and the result is striking. As a born lover of new technologies and also as a lover of games with good quality / performance charts. I sincerely hope that the DX11 technology will be a revolution in 3D as well as any market that revolves around these developments. ATI Radeon™ HD 5970 -- world's fastest graphics card
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology.[1] The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft Windows, Microsoft Xbox, and Microsoft Xbox 360. Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to see the names "DirectX" and "Direct3D" used interchangeably. The DirectX software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user. Windows 95 did not launch with DirectX, but DirectX was included with Windows 95 OEM Service Release 2.[2] Windows 98 and Windows NT 4.0 both shipped with DirectX, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples. Direct3D 9Ex, Direct3D 10 and Direct3D 11 are only officially available for Windows Vista and Windows 7 because each of these new versions was built to depend upon the new Windows Display Driver Model that was introduced for Windows Vista. The new Vista/WDDM graphics architecture includes a new video memory manager that supports virtualizing graphics hardware to multiple applications and services such as the Desktop Window Manager.Tessellations and computer models Wiki
A tessellation of a disk used to solve a finite element problem. These rectangular bricks are connected in a tessellation, which if considered an edge-to-edge tiling, topologically identical to a hexagonal tiling, with each hexagon flattened into a rectangle with the long edges divided into two edges by the neighboring bricks. This basketweave tiling is topologically identical to the Cairo pentagonal tiling, with one side of each rectangle counted as two edges, divided by a vertex on the two neighboring rectangles. In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as triangulation. Tesselation is now a staple feature of DirectX 11. In computer-aided design the constructed design is represented by a boundary representation topological model, where analytical 3D surfaces and curves, limited to faces and edges constitute a continuous boundary of a 3D body. Arbitrary 3D bodies are often too complicated to analyze directly. So they are approximated (tessellated) with a mesh of small, easy-to-analyze pieces of 3D volume — usually either irregular tetrahedrons, or irregular hexahedrons. The mesh is used for finite element analysis. Mesh of a surface is usually generated per individual faces and edges (approximated to polylines) so that original limit vertices are included into mesh. To ensure approximation of the original surface suits needs of the further processing 3 basic parameters are usually defined for the surface mesh generator: * Maximum allowed distance between planar approximation polygon and the surface (aka "sag"). This parameter ensures that mesh is similar enough to the original analytical surface (or the polyline is similar to the original curve). * Maximum allowed size of the approximation polygon (for triangulations it can be maximum allowed length of triangle sides). This parameter ensures enough detail for further analysis. * Maximum allowed angle between two adjacent approximation polygons (on the same face). This parameter ensures that even very small humps or hollows that can have significant effect to analysis will not disappear in mesh. Algorithm generating mesh is driven by the parameters (example: CATIA V5 tessellation library). Some computer analyses require adaptive mesh. Mesh is being locally enhanced (using stronger parameters) in areas where it is needed during the analysis. Some geodesic domes are designed by tessellating the sphere with triangles that are as close to equilateral triangles as possible.
MaMachinima International Festival 2010

Chantal Harvey launches this new year the "MaMachinima International Festival 2010 " starting at Saturday February 20th @ Starts 22:00 CET / ( = SL 1 pm PDT) location will be announced soon. This is an annual global gathering of machinimathographers organized by MMIF*
The 8th Annual INDIE MUSIC VIDEO FESTIVAL
A whole new type of manufactured pop will find its way to Edinburgh this August. For like Gorillaz and The Archies before him, POL Arida does not exist as flesh and bone, but only on screen as a variety of pixels, animation and imagination.
Born on the vast virtual world that is Second Life, Arida is in real life a Scottish-based solo artist with an insight into building an online audience that has seen him attract attention and acclaim from both sides of the Atlantic, winning several Second Life Song Awards along the way.
He's just one of 19 exciting young indie acts from across the globe whose cutting-edge take on technological advances and big ideas will be showcased at the Indie Music Video Festival.
Tales From the Old City - Machinima
Please Watch HD Fullscreen.
"Tales from the Old city Originally written by Mark Hawkins Them Eyes."
Thanks a lot all staff that worked and make it happen; Musique Gable, Sonya Westland, Scorpinosis Nightfire(from http://www.metaverse-tv.com/), Demoneka Daehlie(from http://www.metaverse-tv.com/) and Laurina Hawks.
This work is dedicated to my sl/rl GF Sonya Westland.
Award:
- Guild award (3rd Place on Drama category on Machinima Award 2009)
"Charlie is one of the main artists, along with Nikki his eternal love. Together they compose the first of 3 stories. Charlie is a hard man who survives a cold, dark city, where crime lurks around every corner, full of violence and darkness. The film portrays the moments when Charlie writes his story. This monologue is one of the best work I've done so far. I don't want to take the suspense, I leave you with this video, full of special effects and hard work of rendering video. "
Voiceover:
Scorpinosis Nightfire as Charlie
Demoneka Daehlie as Nikki
Characters:
Sonya Westland as Nikki
Spyvspy aeon as Charlie
Zeddicus Ziplon
Laurina Hawks
Naftiline Boa
MaiTauJui Loon
Silvia Vhargon
shara Whitfield
Yuffie Hyun
Yasemin Euler
Wave Wylie
Zora Core
Totenstille Aeon
Violetta Bikcin
Carina Kabila
Directed & Produced by:
spyvspy aeon
Script Review
Scorpinosis Nightfire
Demoneka Daehlie
Photography:
Musique Gable
Design:
Musique Gable
spyvspy aeon
Video & sound editor:
spyvspy aeon
Special Effects:
spyvspy aeon
Filmed on Second Life:
*Location Sub Lupina
courtesy by The Simulacron & the Phoenix Embers
provided by Laurina Hawks
*Bogart's Jazz Club
Music credits:
danosongs.com - rapid arc
Caroline G-SKP - Good Morning Lemmings
video copilot pro scores (Royalty Free)
Background sounds provided by Freesound.org
Special thanks to:
*City of Providence The Simulacron
*Musique Gable
*Sonya Westland
*Scorpinosis Nightfire
*Demoneka Daehlie
*Laurina Hawks
Programs and sources
*Adobe Premier CS4
* Riot Gear for Adobe CS4
* Adobe After effects CS4
* Amazing stormy night AE CS4 (digUL MuLTiMeDia)
* Adobe soundbooth CS4
* PhotoShop CS4
* Snapz Pro X
* Quicktime encoder
* Garage band
Movie output format:
Video format H.264
Cap size 1280x480
Data rate 5.000kbits/s
Frame rate - 30
Sound sample rate - 44.100 kHz
Sound bit rate - 128 kbps
Sound encoding ACC
I sincerely hope you enjoy.
Sponsors: :
IVINE COUTURE:: / Adorkable Poses / The Simulacron & the Phoenix Embers
This work it is under creative commons license
Attribution-Noncommercial-No Derivative Works 3.0
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